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Though the new stand-alone game reuses graphics and sound from Age of Wonders II, it has plenty of great features to keep turn-based strategy fans playing till the break of dawn.
The turn-based strategy genre is rooted in classics like Warlords, Master of Magic, and King's Bounty, and it remains alive today thanks to the efforts of developers like Triumph Studios. The company's previous game, Age of Wonders II, featured a huge amount of new content and improved graphics when compared with its predecessor, as well as a sizable single-player campaign and loads of single scenario maps. However, rank beginners found the game to be too difficult in parts, while veterans complained about the game's lack of a random mission generator. Triumph Studios has attempted to address both of these concerns with Age of Wonders: Shadow Magic. Though this stand-alone game reuses graphics and sound from Age of Wonders II, it has a far better tutorial, a random map generator, and plenty of other great additions to keep turn-based strategy fans playing till the break of dawn.
The syrons are one of three new playable races in the rebalanced roster. Triumph Studios' considerable experience in crafting turn-based strategy games is evident in Shadow Magic, since the game offers polished, well-balanced gameplay and an interesting story. The saga of the wizards Merlin, Julia, and Meandor continues in the new game, and it helps introduce the three new playable factions and the new playable units in the original 12 races. Apparently, a dimensional rift has opened into a mysterious new plane of existence known as the Shadow Realm, which bears a distinct resemblance to the plane of Myrror from the classic strategy game Master of Magic.
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