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Highly recommended no matter what system you own, Dracula X will always be a classic.
Pity the poor deprived Saturn. Despite being generally acknowledged as the 2D powerhouse that the PlayStation wasn't, Saturn fans languished in agony as Sony's gray box received all manner of 2D platformers both great and small: Abe's Oddysee, Tomba, and of course, Castlevania: Symphony of the Night. Well, they can stop crying. Castlevania (or Dracula X as it's called in Japan) has finally arrived, Belmonts in tow, on the Sega Saturn.
For anyone who doesn't know the premise behind Dracula X, the story picks up where the last Castlevania left off, at the final confrontation between Richter Belmont and that nasty Lord Dracula. Following Dracula's eventual demise, we fast-forward five years into the future, where Richter has gone missing. Mysteriously, the kingdom of Castlevania, which Richter had destroyed, reappears in the mist. Alucard, the son of Dracula, reawakens after a 400-year sleep to destroy, once and for all, his father, Count Dracula.
Now that that's out of the way, most people will want to know the differences between the PlayStation version and the Saturn version. To be honest, it's a shame this game wasn't principally designed for the Saturn. If it was, perhaps the programmers might have better utilized the Saturn's 2D processing power and welded in some extra finesse like high resolution and extra character animations. As it is, aside from a couple of notable additions, this was simply a straight port from the PlayStation version. Not a great idea in any case.
Although mostly aesthetic, the differences in the two versions are fairly annoying. The eye-pleasing transparencies seen in the PlayStation version have now been replaced by the infamous Saturn screens, ......
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