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Dungeon Siege II is a solid effort that manages to improve on the first game to deliver a lengthy, combat-heavy dungeon hack that will certainly please fans of the genre.
The Good: Skill system gives more control over character development; detailed and immersive environments; great sound effects and music.
The Bad: The game lacks challenge and depth; combat gets repetitive; item collection feels unnecessary after awhile.
Dungeon Siege II plays pretty much like your average action RPG, except instead of controlling a single character, you control a party of up to six characters. Don't get too excited though, as it takes a lot of work to get six characters in your party. You start the game with the ability to create a two-person party, but you can buy extra "slots" from an innkeeper to increase the size of your group. On your first run through the game, you can have a maximum of four characters in battle at a time. By the time you start on your third run through the story, you're finally able to get that sixth party member. It's a bit of a chore, though, since the story takes between 40 and 60 hours to complete. There are only a handful of characters in the game that you can recruit to join your party, but you can also purchase pets in any of the three major towns. The pets can be fed items to increase their maturity and to make them stronger. There are more than half a dozen different kinds of pets, including pack mules, lap dragons, and elementals. They aren't as immediately effective as human characters, but pets can be useful as a kind of living garbage disposal, since they'll gladly ......
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