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Warzone 2100's highly navigable 3D engine, unique campaign structure, and multiplayer gameplay should please most real-time strategy fans.
The recession period of the real-time strategy game nears an end. Over the next several months, you should be able to sink your collective resource gatherers into a host of highly anticipated real-time strategy games, including Total Annihilation: Kingdoms and Command & Conquer 2: Tiberian Sun. But how has the real-time strategy game changed during the genre's extended absence? Warzone 2100, from Eidos Interactive and Pumpkin Studios, marks a slight deviation from the formula, emphasizing action over strategy and combat over base micromanagement. Impressive in some areas yet lacking in others, Warzone 2100's highly navigable 3D engine, unique campaign structure, and multiplayer gameplay should please most real-time strategy fans.
In the year 2085, the system designed to protect North America from nuclear warfare malfunctions. Instead of defending against an assault, the NASDA satellite system launches a first attack against the major cities around the world, and targeted countries soon retaliate against North America with their own set of missiles. Fast-forward to 2100 - a group of survivors form The Project to search for pre-collapse technologies. As a commander heading up the effort, you'll realize over the course of the game's three campaigns that you aren't alone in the search for old technology.
Like most real-time strategy games, Warzone 2100 follows a basic formula: Gather resources, construct your base, and then engage enemy defenses. Although the formula remains intact, there are several twists. Warzone 2100 eschews the art of resource management for the most part, particularly in the single-player campaign. Gone is the need to create dozens of resource gatherers, like Command & Conquer's harvesters or Starcraft's SCVs. And ......
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